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DevelopmentNodeEnvironment_MicrosoftVSCodeDependency_22NodeVersion_Bundle_Clean_Debug_ElectronProfile_EsbuildCompiler_Mountain/Vine/Client/
WaitForClientConnection.rs

1//! Await Cocoon's gRPC connection without polling. `GetConnectionNotify`
2//! returns a shared `tokio::sync::Notify` that `ConnectToSideCar` fires
3//! once the handshake succeeds; `WaitForClientConnection` simply awaits
4//! it under `tokio::time::timeout`. If the sidecar is already connected
5//! when we enter (typical for the second-and-later callers) `notified()`
6//! returns immediately because `notify_waiters` has already fired.
7//!
8//! `BudgetMilliseconds` remains the hard cap so call sites keep their
9//! existing behaviour for the pathological "Cocoon never starts" case.
10
11use std::time::Duration;
12
13use crate::Vine::Client::{IsClientConnected, IsShuttingDown, Shared::GetConnectionNotify};
14
15pub async fn Fn(SideCarIdentifier:&str, BudgetMilliseconds:u64) -> bool {
16	if IsShuttingDown::Fn() {
17		return false;
18	}
19
20	if IsClientConnected::Fn(SideCarIdentifier) {
21		return true;
22	}
23
24	let Notifier = GetConnectionNotify(SideCarIdentifier);
25
26	let Result = tokio::time::timeout(Duration::from_millis(BudgetMilliseconds), Notifier.notified()).await;
27
28	if Result.is_err() {
29		// Budget expired - do a final check in case the connection landed
30		// in the window between notified() registering and the timeout.
31		return IsClientConnected::Fn(SideCarIdentifier);
32	}
33
34	// Woken by FireConnectionNotify - the client is now in the pool.
35	true
36}